Some very glaring issues with this. You get punished for playing with a larger FOV, because there's no way to zoom in on what you're doing when you're performing any cooking actions (i.e. chopping ingredients, seasoning, etc), which makes aiming an absolute pain and made it nigh upon impossible to grab my food from the oven. The actual controls do not translate well to a mouse and keyboard setting because of how accurate the developers are trying to be with rotation and moving tools/containers up and down, so it feels really sluggish and strange doing simple tasks like transferring items from fryer baskets to a plate (which is where I also ran into some bugs of my food items phasing through the basket & plate). And there's this constant struggle of needing something in your hand vs needing to put it down somewhere (and it's not as simple as it seems, because you often need a specific angle to place something down on a surface; it gets quite finicky) because you can't hold more than one tool/item at a time on your person, and tongs/oven mitts don't exist in this game so you always have to use containers to transfer hot food. The main career mode definitely has a demanding time component, so since I could not get used to the awkward controls and preparation, I found career mode quite punishing and unfun. I'm constantly reminded that I'm basically performing a service/chore made significantly more grueling thanks to the non-fluid control scheme, while not actually getting one of the main perceived benefits from the process (that is, taste testing your own food).

I just think this game doesn't understand what it wants to be. There's not enough looseness with the mechanics of the game for this to serve as a creativity simulator; mixing & matching ingredients and experimenting with different techniques is crucial to creating interesting and appealing dishes in the real world, and that's just not possible in a game this streamlined and stiff. The controls feel too slipshod and non-intuitive at times to keep up with customer demand as a management simulator. And there aren't enough things I can light on fire or get a reaction out of microwaving for this to be an effective meme simulator. At least you can still microwave the fire extinguisher.

Reviewed on Aug 16, 2022


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