We are officially on the decline.

You know, in retrospect, I have to say that this game isn't actually as bad as I remembered, which either speaks to my changing as a person or to the fact that we like to embellish past experiences to be worse or better than they truly were.

The "exo-suit" is a dumb idea, yes. The inclusion of mechs capable of withstanding a literal space shuttle exhaust only for the last few missions is kinda infuriating, as in reality the invention of such a device would probably render conventional warfare obsolete. I can't remember who said this, but I heard a quote once along the lines "we overestimate how much can be done 10 years, while we underestimate how much can be done in 5". This game is kind of a perfect example of that fallacy. Do I think the technologies depicted in this game will be available in about 30-40 years? Unlikely. The problem with this pandora's box that COD seemed to want to open during this period, "what's the FUTURE of warfare look like?", is that in all likelihood, like everything else in this world, the future of warfare is most likely automation, which doesn't exactly make for a thrilling narrative.

But enough on that, while this world that Sledgehammer has created has it's issues, I personally found less issues with the narrative specifically this time around. The beats are quick, it doesn't drag on like some other campaigns, and the actors and characters are all memorable. And of course, I'll adress the rapist the room by stating that while Spacey gives a classic Spacey-turned-enemy performance, I do have to admit it's a little retroactively undercut by me being worried he's gonna grope my character every time he gets in my face.

ADDENDUM: I don't usually comment on Zombies/side modes, but I just have to point out that Exo-Zombies has Bruce Campell, Jon Bernthal and fucking JOHN MALKOVITCH as playable characters and this standalone side-game has NO business with a cast that stacked

Reviewed on Nov 19, 2020


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