This was the exact sort of title I would've sunk countless hours into as a kid, but I didn't have an Xbox nor a Kinect so I never really had the chance to experience it until I got a gaming laptop years later. It's a somewhat bizarre experience to play this with traditional controls because everything is clearly so tailored for the Kinect, but at the same time not having to use motion controls for everything makes the game much more enjoyable in its best moments of just exploring the park.

The most impressive part about Disneyland Adventures is the faithfully recreated Disneyland park. Huge Disney park fans will certainly enjoy getting to run around here and seeing all of the attention to detail to make sure every pathway and landmark is accurately featured. I had fun just running around looking for collectibles, though the game quickly becomes tedious with all of the slow-paced character interactions. Your goal is to essentially get as many classic Disney characters' autographs as possible and the interactions with them can be fun, but when you've talked to enough of them you really just want the game to cut to the chase.

Unfortunately, the attraction minigames are a low point for the title, compared to just walking around the hub world. These were designed for Kinect movement and I'm sure they could prove frustrating there, but without the motion controls they come off as dry and unexciting. The minigames feel like more of a means to an end and none of them really excited me.

If you'd just like to walk around a virtual Disneyland for a bit, this title will definitely get the job done and it is fun to check out for a bit on GamePass where I played it. Of course, anybody looking for any kind of mechanical depth will walk away very disappointed with the title.

Reviewed on Jun 30, 2023


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