So much of your enjoyment of this game is if you're willing to ignore how (to its credit, intentionally) disgusting it is. It's very Ren and Stimpy gross-out humor in, at least my opinion, a bad way. I was pretty willing to ignore it, even if it's very in your face at times but if you can't it will really weigh your experience down. Which is a shame, because everything else here is pretty great! Really fun movement, solid level design, and inoffensive combat that's pretty fun to demolish any enemy in your way. The movement is insanely freeing and gives you a TON of options, especially by the end of the game when you max out the skill tree. The little cherub you get "Nugget" lets you use him as a grapple hook and you can get up to 4 grapples + things like grappling straight up to gain height on top of various horns (think Hat in Time hats) that give you new abilities like gliding and sprinting. You can truly do almost anything you want if you think of it, and it's very fun to gain a ton of height or sequence break with well-timed grapples and such. The movement being as free as it is does kinda trivialize a lot of the platforming and level design though which can be seen as a negative, but it's really up to you how much you let that affect you. I found it pretty fun to create my own little objectives or limit myself to do things how they were intended to be done similar to like a Mario Odyssey. However, it's a lot more breakable and cheesable here and the intended solutions aren't quite as fun but that's also a pretty unfair standard to compare it to. I also wish there was some item that made collectables a bit more easier to find. Maybe after you beat the main game the horns that show you where teleporters and whatnot general locations are showed you the last few main collectables would have gone a long way. That or like a Spyro esque tracker where Nugget shows you the general direction of a main collectable. By the time I finished the game I was missing like less than 10 of each collectable but it just didn't feel worth following a guide to track down which exact ones I was missing.

I could see this being one of my all-time favorite Indie platformers if there were a bit more exciting and challenging platforming challenges. Even without skipping everything, it's just pretty simple (probably because they realized you can skip everything lol) and I would have loved some more interesting platforming gimmicks. There are murals you can eventually light up that give you small platforming challenge rooms, and these are pretty fun! There are just not a lot of them, and they're pretty quick. The biggest thing holding it back for me though is the general art style/humor. I think there's a select few people that this will connect with really heavily and more power to them, but for me I just actively disliked it most of the time. I never found it particularly funny and I just dreaded getting an ingredient and seeing the gross art for it. Still really fun, and I was generally having enough fun to be able to overlook that aspect but I'd be lying if it didn't hold it back for me a little bit.

Reviewed on Apr 21, 2024


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