i was initially impressed with this game, but unfortunately i feel like it took a bit of a nose dive in level design quality in the later half. i don't wanna be too harsh because i do genuinely think it's a solid concept and there's some fun and clever puzzles here. the problem is puzzles in the later worlds rely a bit much on timing or are just long/complicated enough that if you make one mistake you just have to redo the entire thing and it's very tedious. the biggest thing that would benefit this game would be a 3-5 second rewind feature, disable it for the bosses if you feel that's cheating even! there's just a lot of very easy tiny mistakes that making you restart the entire level/puzzle over because you messed up on some execution or accidentally lost access to a block is extremely tedious and frustrating. that's not to say the entirety of the last half is bad, there's some solid puzzles! the final world also was a pretty cool twist and didn't overstay its welcome.

the bosses were solid though! i feel like they used the combined abilities well and were satisfying to beat. they're also generous which checkpoints which i feel is a huge benefit. the writing and overall story is nothing special but it's funny here and there. you wouldn't miss much by skipping all of the cutscenes though which the game lets you do in the pause menu, always a plus to me!

an overall unique and cool idea bogged down by some frustrating level design in the later half. would still say it's worth a play on sale and with a friend on parsec or something, but nothing too exciting to write home about.

Reviewed on Apr 05, 2023


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