DynamicDonut
Bastion 2011
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
11h 6m
Days in Journal
1 day
Last played
January 17, 2021
Platforms Played
This review contains spoilers
It was an amazing playthrough - even a decade later. I can see aspects that would even later influence Hades, but the portion of this game I find more engaging is the storytelling and music.
My main frustration was probably the intensity it asks you to change or use new weapons. Making a weapon loadout for a level, only to have to swap to something new immediately after to be tutorialized was annoying at first until it became really aggravating. This is really notable with the Calamity Cannon, which feels poignant as a final weapon - to only then use a battering ram for the level after (and only that level) and not speak more on the cannon's existence or creation.
That said, everything else is stellar though, I really respect how well it used its relatively low number of assets and its art style to good storytelling effect. Really enjoy the hub world and how it felt to slowly grow it over time. It didn't feel as much in the second half of the game but the defending section while keeping my creature friends safe was an incredibly tense and unexpected moment. Lastly, the soundtrack is good as mentioned but the last two vocal tracks near the end of the game are REALLY good. Such a great and well played finale.
Tweet Opinion: https://twitter.com/EmperialDonut/status/1350977987605356545
My main frustration was probably the intensity it asks you to change or use new weapons. Making a weapon loadout for a level, only to have to swap to something new immediately after to be tutorialized was annoying at first until it became really aggravating. This is really notable with the Calamity Cannon, which feels poignant as a final weapon - to only then use a battering ram for the level after (and only that level) and not speak more on the cannon's existence or creation.
That said, everything else is stellar though, I really respect how well it used its relatively low number of assets and its art style to good storytelling effect. Really enjoy the hub world and how it felt to slowly grow it over time. It didn't feel as much in the second half of the game but the defending section while keeping my creature friends safe was an incredibly tense and unexpected moment. Lastly, the soundtrack is good as mentioned but the last two vocal tracks near the end of the game are REALLY good. Such a great and well played finale.
Tweet Opinion: https://twitter.com/EmperialDonut/status/1350977987605356545