Bastion 2011

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

11h 6m

Days in Journal

1 day

Last played

January 17, 2021

Platforms Played

DISPLAY


This review contains spoilers

It was an amazing playthrough - even a decade later. I can see aspects that would even later influence Hades, but the portion of this game I find more engaging is the storytelling and music.

My main frustration was probably the intensity it asks you to change or use new weapons. Making a weapon loadout for a level, only to have to swap to something new immediately after to be tutorialized was annoying at first until it became really aggravating. This is really notable with the Calamity Cannon, which feels poignant as a final weapon - to only then use a battering ram for the level after (and only that level) and not speak more on the cannon's existence or creation.

That said, everything else is stellar though, I really respect how well it used its relatively low number of assets and its art style to good storytelling effect. Really enjoy the hub world and how it felt to slowly grow it over time. It didn't feel as much in the second half of the game but the defending section while keeping my creature friends safe was an incredibly tense and unexpected moment. Lastly, the soundtrack is good as mentioned but the last two vocal tracks near the end of the game are REALLY good. Such a great and well played finale.

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