DynamicDonut
Mighty Goose 2021
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
3h 35m
Days in Journal
2 days
Last played
June 13, 2021
First played
June 10, 2021
Platforms Played
I want to like this so bad, but geez does the visual clutter make playing this so much harder than it needs to be.
There's bits of issues that pop up throughout, like the partner design (the first unlockable partner feels far and away your best) and unfortunate bugs blocking me from experimenting much with the Armory system. At its core however, is such a good feeling run-and-gun.
There's tons of other nitpicks that I could go on about but what ultimately makes this less than 5 stars is just not being able to see enemy bullets in chaotic firefights. This is always the core problem to make sure is a solved quandary when it comes to the genre (and shooters too), but I don't feel like this one got it 100% there.
Tweet Opinion: https://twitter.com/EmperialDonut/status/1404249791220039680
There's bits of issues that pop up throughout, like the partner design (the first unlockable partner feels far and away your best) and unfortunate bugs blocking me from experimenting much with the Armory system. At its core however, is such a good feeling run-and-gun.
There's tons of other nitpicks that I could go on about but what ultimately makes this less than 5 stars is just not being able to see enemy bullets in chaotic firefights. This is always the core problem to make sure is a solved quandary when it comes to the genre (and shooters too), but I don't feel like this one got it 100% there.
Tweet Opinion: https://twitter.com/EmperialDonut/status/1404249791220039680