Hell yeah, let's talk about that jump arc. 50% Ice Climber, 50% Metroid, all great. More height than distance, a smooth parabola, a floppy hat and an orange sundress that animate beautifully throughout it. Arms thrown out for balance, feet cocked forward to give the whole affair a little more personality. And those backgrounds? Lush, lovingly rendered with so many layers of parallax, horizontal and vertical, shown off beautifully every time you hit that hop.

There's also the rest of the game, in case jumps aren't your thing. The puzzles are low-key, the music is just right and the story is broken up nicely, a pleasantly twisty affair with just a bit of overreach toward the end that doesn't spoil the pot. A bright, vibrant game with a narrative spine cloaked in grays.

Reviewed on Sep 08, 2023


3 Comments


8 months ago

I just ended up playing it. I definitely enjoyed the game, but I'm feeling maybe a bit more "hmmm" about that overreach toward the end.

8 months ago

@cdmcgwire Understandable. It's the sort of thing that I am much less patient with in big games from large teams, but here I find myself able to be more forgiving. There's a certain dorky, eager charm in a (relatively) amateur writer overreaching, trying to be a little too clever when tying things up with a bow, and since it comes at the very end it's easy for me to just shrug and coast into the credits.

8 months ago

True enough. Now that I've sat on it, at the very least I don't think it spoiled the experience.