The forgotten king.

It's always Sam & Max, Day of the Tentacle, Secret of Monkey Island that come up when the conversation turns to the classic Lucasarts point 'n' clicks. And they're great games, worthy of being in the conversation. But Fate of Atlantis? That's where the real heat is.

First off: the tone is pitch perfect. Everything about Fate of Atlantis feels like an Indiana Jones movie, from the dialogue to the locations to the plot and beyond. Jones is cynical, stubborn, a bit sexist. His co-star - Sophia Hapgood - gets under his skin, holds her own, spars with him verbally. You trot the globe with the classic map screen, break out the whip, reference previous adventures. It's glorious, as on point as it could be, the secret fourth movie.

But the real secret, the best part? There are three distinct paths through the game, triggered by an early dialogue choice. Want the classic point 'n' click experience? That's the wits path. Want more action? Fists. The best, however, is team, with Sophia coming along and bringing that pulp adventure vibe to life.

There's more. The locations change on each path, the puzzles and dialogue as well. And those puzzles themselves often have multiple solutions, both within their paths and between playthroughs, some light randomization changing locations of objects and the solutions to reach them. Moreover, hidden in all that is a wealth of optional dialogue, quips and snarks, little tidbits to discover on that second or third playthrough.

Moon logic puzzles are almost entirely absent, benign enough when encountered due to the self-contained nature of the scenarios. There's a labyrinth at one point, which is never a favorite, a door maze as well. Minor issues in the end, and nothing that tarnishes the crown rightfully owed to Lucasart's finest adventure game.

Reviewed on May 23, 2024


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