Sort of fascinating in terms of testing the limits of what could be done with game design, and the intentionally obtuse difficulty and controls crossed with a task that would be much easier to perform in real life than in this game, is pretty funny and absurd. People say this game is an "attempt at realism that goes drastically wrong" but I'm sure it was intentional.

Mostly logging this to say that I finally beat this game on July 16th, managing to go 100 meters in the span of 30.9 seconds at a pace of 3.24 meters per second. In real life I can run that space in probably about 20 seconds, and I'm pretty bad at running. (This involved a strategy of dragging my legs across the floor so I don't have to deal with the loss of balance resulting from the QWOP runner's legs which have slinkies in place of knee caps.)

Another thing to note is the Chariots of Fire jingle that plays every time you take a step, and also that the game is depicting the run in slow motion. It's also so sporadic that you wouldn't even know that was the case, as I thought the guy was just running so slowly (i.e. with how it took me 5 minutes real time to run 30 seconds.) The more you know.

Reviewed on Oct 31, 2021


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