This overhaul mod really frustrated me because the story, the voice acting, the art direction, and the level design are all pretty fucking great. But the boss fights are either slightly changed Fromsoftware fights, or they’re not changed at all.
I was pretty damn disappointed when I realized that only 1 fight in all of this mod so far felt new to me, and I couldn’t even be sure it was entirely new considering I haven’t fought every Fromsoftware fight.
The inclusion of Sekiro and Elden Ring boss fights also frustrates me honestly. Elden Ring fights often can rely heavily on the jump mechanic (like Godfrey) and fighting without the jump mechanic in DS3 definitely feels jarring.
Then you have the Sekiro fights. Sekiro fights are so much more quick paced than any other Fromsoftware souls like, this is fine in Sekiro where you have a very agile Wolf, super quick, can jump high, and has a very quick and reliable parry. This does not work in DS3 where you can’t jump, the parries are much slower and less reliable, and you don’t run nearly as fast.
So ultimately the boss fights end up feeling like repeats of bosses I’ve already fought, and they feel downright unfair with what we’ve been given with our character, so when I got stuck at a boss I felt no real reason to continue to fight them. I got no satisfaction from beating the Godfrey reskin or the Cleric Brady reskin, so I doubt I’d get any satisfaction from beating the Owl reskin.
And I’m only so passionate about this critique because the rest is so good.
Entirely new areas, NPCs, music, weapons, even losing screens? It’s so impressive in every way except the boss fights.

Reviewed on Jun 13, 2024


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