I shouldn’t like this game. It’s a grindfest, there’s no rolling HP meter, and the dungeons are unnecessarily gigantic. It’s so archaic nobody in their right mind will play the official release all the way through. Hell, I put it down for a while before completion.

You know what though? Sometimes rough edges are part of the appeal. Even with the grinding, I found Mother to be a snappy and enjoyable experience. What takes one hour in this game takes two in the sequels and four in most other JRPGs. The rich music transcends the hardware limitations, delivering feelings ranging from whimsical adventure to creeping horror. This is a case where the 8-bit presentation enhances the experience. Exploring towns full of tiny, yet wacky character sprites, battling psychotic normalities against a black void, and getting lost in mazes of gray would have hit much less hard if there wasn’t so much open to interpretation.

Mother is a masterful use of crude graphics, empty space, and tonal shifts to turn the player into a kid wandering the unknown. I strongly disagree with the notion it’s not worth playing. EarthBound and Mother 3 are undoubtedly better balanced games and worth experiencing in their own right, but just like remodeling a 30-year old house, there was as much lost as there was gained during the transition.

Reviewed on Mar 03, 2024


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