Run ‘n Gun-a-thon — Part 2

Contra III starts off with a bang. As soon as the music starts, your instinct is to move right and blast everything in sight. Within 60 seconds, you’re jumping into a tank and annihilating fortification posts. Then a combat plane swoops in and sets the entire street ablaze, forcing you to grab steel beams to navigate the conflagration. After that, a gargantuan alien turtle bursts through a wall, eager to murder our ripped heroes.

All of this happens within the first level, making you think the rest of the game will be similarly energetic and fun. You are greeted with the map of level 2 and realize it’s a top-down level. Okay, no big deal. The top-down levels from Super C and Operation C were tolerable. Then you start playing it and realize you have to control the camera to aim because some nutjob at Konami thought making your head spin during a shooter was a brilliant idea. I rarely get motion-sick, and yet I found these levels to be borderline nauseating. My heart goes out to those who played this on original hardware and needed to vomit after playing. I found out in level 5 that you can hold L to lock your aim in place to counter the quicksand that spins you around. This is nice, but good luck beating the boss without dying.

The other levels are hit-or-miss. Level 3 has some cool setpieces and was just as fun to play as 1. 4 on the other hand is very dull until you’re hopping between missiles in the sky. 6 was also underwhelming with how similar it was to the original game’s alien lair.

So much of the experience is style over substance. In that sense, it has some parallels with Super Castlevania IV. Both titles were technical showcases for the SNES, but I had much more fun hanging out with Simon Belmont. Its atmosphere has yet to be equaled by any 2D platformer and it retained a healthy degree of challenge despite some mechanical tweaks that favored the player. The only reason I would replay Contra III is the first and third levels.

Reviewed on Apr 17, 2024


2 Comments


12 days ago

I plan to replay this on hardware this weekend and am excited to enter the Puke Zone.
@Weatherby Attack aggressively!