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Too budget for its own good. Every town uses the same tileset; same goes for each type of dungeon. The combat is repetitive and abundant: it's Dragon Quest without the quirky spells. The plot stops existing after the first hour and doesn't come back until the last few. Oh, and the random encounter rate is too high.

The intro is really neat, though. You play as the last party to have reached the final dungeon, and if you open the menu, you'll find they have exactly the kind of inventory you would: a mixture of high-level consumables (including 89 (!) Elixirs) and random garbage. That got a good laugh out of me.