Cleared with no continues or deaths.

Essentially a tweaked demake of Bomberman for the PC Engine. The audiovisual downgrade is understandable and the missing features are too (though the lack of bosses, including the final boss, is very noticeable), but most of the intentional changes are baffling, serving only to make the game harder and/or more annoying. In no particular order:

- An item which does absolutely nothing has been added to the pool, and boy is it annoying
- For some reason, homing slimes now also phase through walls and wall-phasing dragons now home in on you
- Both of these enemies appear starting from World 2; in ’90, the only enemy with both properties showed up in the final world and nowhere else
- Picking up a Bomberman icon takes you to a 30-second bonus game where you have the chance to earn an extra life instead of just giving you the life directly

In brighter news, a few new enemies have been added and the game is no longer obnoxiously long.

Turning up the difficulty wasn’t a bad idea in theory—once you know what you’re doing, Bomberman PCE can be tediously easy—but it’s too much. Too many levels have a bunch of homing, wall-phasing enemies attack you from all sides the second the level loads; if you get a bad spawn and lack the remote detonator powerup, this simply kills you, with very little counterplay possible. World 2 is particularly terrible for this.

Reviewed on Dec 15, 2023


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