I wanted to love this game. The original RCR is an NES classic, and Conatus Creative's sequel pitch was promising. But while they captured the style of the first, they entirely missed the spirit: the one-two-three POW rhythm. It takes too long (between six and eight hits) to knock down an enemy, and interruptions from other foes force an awkward fight choreography. Titles as old as Super Double Dragon (1991) gave players the tools to handle multiple attackers – it's tragic RCRU is ignorant on this front.

Reviewed on Jun 03, 2023


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