For the longest time there were a bunch of things i wanted a game to do at the same time. Scarlet Nexus did two things i never thought a game would be able to do, high commitment, slow animations with no cancelling but still being a game that has dense decisionmaking intervals. The combination of SaS and the heavy physics of Scarlet Nexus managed to do just that on top of other things.

Every enemy runs their own gimmick that forces you to pay attention, and refusing to play the opponent's game extends any fight by upwards of 5 times. There's a direct feedback between playing well and playing badly, and it feels very satisfying.

Reviewed on Feb 14, 2023


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