A game so inspirational, it even inspired another big hit within the franchise, Star Wars: Rogue Squadron, with its very first mission: escaping Hoth. The very first mission you’re flying a Snow Speeder and taking out Imperial Probe Droids and tying up AT-AT’s, and it was a blast. But what makes Shadows of the Empire great is the fact it not only incorporates aerial combat, but also ground combat. You even fight on foot and you’re shooting at things. No force powers or lightsabers, you’re a god damn wanna-be Han Solo type with a blaster and a jet pack (later on). But playing this felt like a cool mini-movie with its narrative. Shadows of the Empire had this whole thing back in the 90’s that was actually a side thing for the franchise, but they wanted to hype it up like a film. Releasing a bunch of a merch, like toys, video games, even a decent soundtrack that was composed. Not by John Williams sadly, but man was it good enough!

And of course, they released a game that went along with the book’s and comics release. Two versions though: one on PC and on the N64. I played the N64 but the PC one has actual cutscenes and real dialogue. The N64 only had some slideshows, but I was ok with it. I was just enjoying the combat and gameplay. And the fact I could play a level where I hunt down Boba Fett himself, or even fight in a huge space battle alongside the Millennium Falcon, was enough for me.

To this day I have yet to see a Star Wars game that makes me feel like I’m not playing a Jedi, or a Sith, or some clone soldier or rebel or imperial. I just wanna be a rogue man. And this so far has felt like the only game to really bring that feeling. I’m hoping Star Wars: Outlaws will fulfill that feeling again.

Reviewed on Feb 11, 2024


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