Snatcher 1992

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

September 27, 2021

Platforms Played

DISPLAY


Snatcher in face value felt like Hideo Kojima really wanted to make his own version of Blade Runner and the references and similarities is obvious but then again there is a certain charm on how this game was built, the late 80's campy voice talent and the gripping story that managed to really make something different here.

The story and presentation here is pretty great here and its surprisingly mature elements made Neo Kobe City feel like a real place. The pixel art is impressive and the soundtrack really sets the tone and atmosphere of the entire experience. The story is surprisingly engaging and the world building is probably the best part about the game here which shouldn't be a surprise considering the format. The characters are great and your "partner" works really well as the straight edge cop in my playthrough in a sense where I would just do the weirdest options the game gave me. There is a surprisingly amount of depth in the options itself in interacting with the world that goes from trying out an exotic and illegal dish to staring at your coworker for way too long that really gives the game a realistic touch despite it does eventually tire out of said option credit where credit is due here especially for a game like this that holds up surprisingly well.

There are some old pains that come with a game like this and it felt like you had to pick a very specific option just to get the story along sometimes. There would be moments that you would have to select a very specific option in layers of options to progress and it would kill the pacing sometimes especially when it's an empty room. The shooting here is mixed that I enjoy shooting as it is a good change of pace but it's sort of brainless when you realize that there is no reason to not spam the fire button and select the direction instead of timing your shots after a while. The final act also does really feel rushed and sorta felt like it dragged with Kojima's style of over explaining and info dumping but it did end well enough.

Snatcher felt tedious at times but it succeeded where it really needed to in almost every way. One of Kojima's earliest works that really brought cinematic presentation forward in video games and still delivers a engrossing cyberpunk adventure that mostly everyone can enjoy.