Receiver 2 prods at the Grand Supposition of games with a finely-sharpened stick. It makes no attempt to filter the truth of firearms, both the oft-bypassed nuances of using one and the position they have in culture, depicted or otherwise. In so many ways does it drive home a sense of precariousness, from the haphazard bounce of every live weapon while ADS to the highly frustrating loop of the ranking system. The gun enthusiasts in the audience misattribute the glocklegging mechanic as an inaccuracy bogging the game down when it's clearly a lesson in mindfulness... also bogging the game down (but in a good way). As an aside, the drones in this game act like drunk hornets when they spot you and it freaks me the fuck out.

As someone who has, many times, oogled the reload animation for the rifle in Resident Evil 4 (though maybe it’s the man attached to the arm driving that one), I was split exactly even on curiosity and repulsion. It’s in the nature of games to abstract ideas, but the outspoken tone of Receiver 2 suggests that even a small bit of introspection would likely halve the industry like a watermelon, freeing something in the process but likely just draining it of that sweet military money.

So, the game’s really interesting! ... I just wish the narrator didn’t sound like he was crytyping and/or calling into a 900 number every time he talked to you. Seriously, if you don’t believe me just listen: https://youtu.be/yBA1aLh5wrg?t=306

Reviewed on Jun 14, 2021


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