I'm usually not a "wow trope bad" kinda person when I analyze media, but I'm frankly a little shocked that Barlow managed to slip by scot-free while loading his writing wall-to-wall with "beautiful, quirky woman later revealed to (spoilers, I guess) likely be either delusional or manipulative w/r/t her dissociative identities." I dunno, it's not a particularly charitable character study, so it ends up feeling just as wack as the stuff that usually gets raked over the coals for it. I guess this game's design was amorphous and novel enough for people to accept it?

I do like the design premise (though the "play until you're satisfied" angle is a little overstated imo), but I was seriously done with this game the moment she picked up a mirror and, while gazing deeply into it, started to pontificate on the nature of identity. Definitely a thing mentally ill people do, Sam. Thanks for the rep.

Reviewed on Aug 25, 2020


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