My initial review of Season 0 after binge playing the game since early access.

I like to call Diablo 4 the "modern Diablo 2". It took the slower gameplay and darker atmosphere from D2 and incorporated some of D3's QoL changes. The game looks fantastic, voice acting is great, it's perfectly dark and gritty and I enjoyed the story for the most part. I have some gripes about the pacing of it, but that's a review for another time.

Here's where it gets difficult for me to criticize the current end game for Diablo 4. It's still early and I think the game will be completely different in a year or two. However, the lack of end game activities outside of Nightmare Dungeons isn't very enticing. My party and I spent some time grinding a dungeon for EXP and item drops, which really burnt me out. They're short, the objectives are more or less the same (see locked door, bring items to podium to open door) and the mob density doesn't have the same dopamine rush of greater rifts in D3. I have hopes that Blizzard will implement new activities that'll keep the player base going outside of the current options, but at the moment it falls short.

Reviewed on Jun 28, 2023


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