I think there is this general thought floating around that when a company does something so well for so long it must be easy to create. In this particular example I am thinking of one of my favourite series Monster Hunter. Several other companies have put their hands into the hunter genre to various success but none have come close to the original's appeal and quality. Wild Hearts however gives a pretty good try and brings some really neat ideas to the table with it.

The most unique thing about Wild Hearts is it's Karakuri system. This allows the player to quick build wooden structures for use in combat as well as other functions. You can equip up to 4 basic ones that can also be used in fusion combinations to make different results. For example you can use a torch which on it's own will give a flame effect on your weapon but combine it with a celestial anchor which helps zip you around the map and it creates an extremely powerful cannon. These abilities create all sorts of effects like fireworks for knocking enemies out of the sky, walls for defence and to knock enemies over, hammers, traps, springboards, healing mist machines etc. The loadout you bring will depend on the weapon you use and enemy you face but are easy enough to switch out as and when is needed.

It is a brilliant system to be honest, they are quick to fire out, mostly nearly always useful and different players with different load outs can work well together. For example there is an enemy called the Kingtusk which is essentially a wild boar the size of a building who likes to charge attack. My friend's load out has a very quick release wall with a spring that only lasts a couple of seconds but will knock the boar on it's back when timed right allowing me to set up my above mentioned celestial cannon which takes some time to make and fire. The usage of these aren't infinite as they use a resource called thread you have a stock of. Depending what Karakuri you summon will effect the amount depleted. You build it back up through armour skills, environmental objects, attacking or jumping on wounded enemies and sucking it out of their wounds in a climbing exercise like shadow of the Colossus. Knowing how much thread you need to make things, how much you have and where to get more are the key loops to beating your enemies.

The Karakuri aren't limited to just combat though as you have another type called Dragon Karakuri which allow you to build permanent structures on each map. These structures are limited by elemental resources for each location you can expand as you play through the game to constantly work on what is available and as you unlock more Karakuri through upgrades. You can build your own camps for fast traveling, zip lines, updraft wind tunnels, giant wheel bikes, armour forges, search towers etc etc. Each player builds their own maps differently so joining online and seeing how they have theirs set up is really interesting. I tend to just have zip lines everywhere from camps to key areas like the worlds coolest assault course. Using a line from a cliff face, dropping off it half way to create a glider mid air to fly to your target before dropping down to attack will always be fun.

Alongside Karakuri you have your own weapon in which there are 8 to choose from; Katana, Nodachi, bow, maul, bladed wagasa, canon, claw blade and karakuri staff. Each weapon handles very differently with some being more simple than others but each having unique abilities. For example the Katana changing into a whip sword, or grappling in the air like an acrobat with the claw blade etc. I really like the weapons selections and some of them do some really interesting things like the Canon and Karakuri staff feeling more technical with a lot of steps to unlock their full potential. Their design is really interesting but honestly I feel they would be better utilised in a different game.

The issue is that the monsters you fight in most cases are so constantly aggressive it makes the Tigrex in Monster hunter look pretty laid back in comparison. They attack, non stop to the point at times it's actually ridiculous. Building up timed combo weapon changes in different rhythm multiple times to unlock the big hit with the Karakuri staff is more than often a laughable prospect. Their art designs are all really gorgeous at least. They are based mostly on fantasy looking corrupt animals like rats with flowers growing out of them, ice wolves, moss crocodiles etc. However there also just isn't enough of them, the game really lacks enemy variety. It plays over 5 chapters and just has the same half a dozen or so enemies over and over but the armour and weapon upgrades just aren't varied or interesting enough to not stop it feeling monotonous before you are even half way through.

I think if the story and characters could hold their own like the developers last attempt in the genre Toukiden then I could forgive that repetition along with the excellent combat system but sadly despite such a surprisingly large focus on characters and story it feels so dry and uninteresting with a terribly vague ending of nothing. It feels like the game needed more time in the oven to fully sculpt it's ideas. There is a lack of armour, weapon skills and build depth, a lack of enemy variety and a pretty uninteresting plot to boot and it's a real shame because some of the mechanics are really fantastic and I loved how it plays with it's gorgeous art design and music wrapping it all together. (I mean check out just the main menu theme.

It's a really good game, but it could have been an amazing one.

+ Karakuri system is utterly brilliant mechanic in and out of combat.
+ Beautiful art design and music.
+ Some seriously cool weapons...

-...some of which aren't worth using because the enemy AI is based around "relentless assault".
- Extremely limited enemy variety.
- Story and characters are uninteresting.
- Playing online due to EA's servers was a nightmare. Wouldn't let us play at all without telling why. Had to sign in with EA account on a PC to register it for this. It took us two days to figure this out. Why are they so terrible at everything they do? why?

Reviewed on Mar 28, 2024


5 Comments


29 days ago

I got this for like 6 bucks when EA had their big "flop sale" last year (also got Immortals of Aveum and the Dead Space remake for the same dirt cheap price). I have some decent momentum going with MH:Rise though so it'll probably be a while before I get back to this one. It's nice to hear some in-depth thoughts from a big MH fan. Great review!

29 days ago

I looked up some of the monsters and wow, the art in this game is something else. Not just the monsters, the environment designs and characters too. It's kinda sad that the gameplay doesn't live up to it.

29 days ago

@cowboyjosh - It's definitely an interesting game that just feels underbaked in many ways sadly. It's not Monster Hunter quality but worth dabbling with just for the karakuri.

@Lucca202 - Yes! The art design is gorgeous. I really love it. The game has these magical moments when gliding through cherry blossom trees into a drained lake with a broken ship that really stand out. There just needed to be more!

29 days ago

Lovely to hear your thoughts on Wild Hearts. Its a game I've been wanting to try as a MH fan. But haven't gotten around to it yet nor my other friends yet. Shame to hear you had issues, but completely understandable. Perhaps in a sequel the devs could fix the problems you had. The relentless assault for instance sounds like a major red flag that could've been easily fixed if they had toned down their attacks by extending their cooldowns or incorporating some of MH's monster idle animations. Like hey I'm just gonna turn my neck checking something out while hunters wham on me. Or oo gonna take a quick snack at some mons or drink in a river. Heck even limping would've been nice lol

28 days ago

@Detectivefail - My friend and I joke about it that we were healing so therefore took damage as you have to essentially run from the fights to do it otherwise. Some enemies are worse than others to be fair, the starting types aren't so bad but the Lavaback and Deathstalker are especially egregious for it with huge range and aoe attacks and they just never stop.