Advice to game developers, where possible control options and customization are always welcome for comfort and accessibility no matter how good the other aspects of your game are. Making a modern version of Breakout with power ups, vector visuals, music, bells and whistles is most welcome. What isn't though is not being able to use the d-pad (or even having the option) and being forced to use loose analog stick only inputs. This is a game that requires precise left and right movement along an X axis as it's only mechanic so no option for d-pad control is a bafflingly bad design decision.

If you can get past that glaring flaw though there is a fun game here in short bursts putting a shine on a simple arcade fun title from 1976.

Reviewed on Jun 15, 2023


6 Comments


10 months ago

Wasn't the first breakout played on knobs, like Pong? If that's the case I can kinda understand them seeing it as an analogue-centered experience. That said it would drive me crazy not being able to use the d-pad too.

10 months ago

@cowboyjosh - Yeah it was. It's the fact it isn't even an option as a modern take that really gets me with this. Both should be options. I can't even use the d-pad to navigate the menu so they just ignored it completely which I just don't understand.

It's otherwise good fun though with challenge levels, power ups and a nice aesthetic.

10 months ago

I'll always think of the PS1 Breakout where they made the paddle shape anthropomorphic.

10 months ago

@SunlitSonata - They did what? 😂

10 months ago

@SunlitSonata - Literally everything about that is nuts. They tried to make a story for Breakout 😂