This review contains spoilers

This game is sweet, and has a lot of soul to it but I can't bring myself to play it anymore.
I find the "Newtonian" mode (hard mode) to be too frustrating to play, but I couldn't enjoy the "Classic" mode (normal mode) because I learned a terrible secret.
That I could swim in space. That's right if I got pushed away from the ship, as long as I wasn't holding any heavy objects I could flap my arms and "swim" back to the ship.
Forced between either knowing I could easily abuse this exploit at anytime (including inside the ship) or having to switch to a more frustrating mode I didn't want to choose.

The game also suffers from a lack of a proper "push" command, you can pull but you can't push very well with your hands or legs. This makes it unnecessarily difficult and annoying to get around.

I stopped playing the game once I got to the rocket ship mission in which the rocket kept floating away from the stuff I was supposed to mine. The ship tries to stay in the same spot but it does a very poor job at it. The mission is obviously intended for 2 players. I ended up quitting the game with the last autosave being "48 minutes ago", as you can't save the game manually. I haven't gone back since.

This game was also solely focused around solving puzzle-like tasks when I would have much preferred to play an open-world (open-space?) ship management game instead, something like Barotrauma in space.

Overall, I enjoy the concept. However, I don't like the puzzle focused missions and I didn't have anyone to play it with.
If you can get it on sale with a friend, you might have some fun, but if you are on your own I would skip it.
Maybe I will return if one of my friend's purchases the game, however that is not likely.

I will be keeping an eye on what this studio produces in the future (if anything), as they show a lot of promise.

Reviewed on Jan 26, 2024


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