Mad Max adrenaline by way of tropical jet fuel. Scorched engines and ocean-washed monsters of steel hurling their fragile husk across the sand of the Island in search of this historical death on the Pacific Rift.

Motorstorm at its absolute peak, the tracks act as biomes who themselves serve the riders as much as they threaten to derail them at any moment - few games have had as genius of an idea as the dual nature of the cooling mechanic; bodies of water slowly refresh your turbo charge whilst fire-engulfed parcels cause your whole hood to light-up, preventing you from going completely gun-ho in some of the tighter bends and treacherous shortcuts of the tracks. What goes around comes around - the Island will claim its tributes in the grand festival of life, no matter what. AI deficiencies and a lack of variety in the modes of racing prevent this one from a claim to all-timer status but this remains one of the most impressive games about cars in motions of the last fifteen, twenty years. Sublime kinesthesia - all cracking to the brim with PS360 visual exhaust and grain - complemented by astute camera work that blends utility and cinematography to produce some truly gripping angles, making you flow from tail to rear in an instant and back again without sacrificing control over your vehicle - there's never an unsalvageable turn here, never will you not be one with the environment all the way to the point of (literal) combustion on the finishing line. They simply do not make 'em like this anymore.

This is racing for the movers and shakers, not breakdancers, those who party knee-deep in the morning mud and drink full from the source to cure their caldera blues.

Reviewed on Jan 18, 2024


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