Two impulses battle it out at the core of Marginalia ; lust for mystery and performative death-drive. You know the beast won't jump out of the shadows yet you dread it nonetheless, you expect a face to manifest itself far in the distance because what else could this panoptic audio landscape summon forth ?
It's impossible to avert your gaze. That's what Connor Sherlock's games are all about : Craving for the end to come whilst wishing to fade inside the screen.
A true haunting.
It's impossible to avert your gaze. That's what Connor Sherlock's games are all about : Craving for the end to come whilst wishing to fade inside the screen.
A true haunting.