Played from – to: (2023-12-09 – 2024-01-29) – PC keyboard.
‣ 8/10 – That moment when a furry makes a good game.

‣ Thoughts: Grab your friends and piss yo’ pants would be the slogan of this game. Lethal Company is one of those rare random indie games that just appear and sweep the gaming space. Among Us was probably the last one to do this, where the YouTube/Streaming world all played it at the same time, making content and giving it universal popularity.

In the grand scheme of things, Lethal Company is more complex than I thought it could be. There’s a great variety of enemies, loot to gather, locations to explore and it all always changes. Logically this endless loop can keep you going for hours, but that is not something I feel. To me this feels like a board game you whip out once a year to entertain the guests. Everyone has fun, but then moves on with their life, leaving behind a fun memory.

There is nothing wrong with this game, but I think the fundamental structure of it gets repetitive and bland in 5 to 10 hours. By far the best aspect of Lethal Company is the in-game voice chat. It creates the most immersive atmosphere I felt in multiplayer games since Among Us. That feeling is also enhanced tenfold with walkie-talkies and other fun gadgets. Sadly, the core gameplay is very janky and gets annoying quickly. Fighting monsters to save yourself is a fruitless endeavor and usually leads to boring deaths. I think the game is best at its beginning hours and anything after that is just people clinging onto the hype they felt at the start.

All in all, Lethal Company has shown the gaming space how fun co-op horror games can still be. But I doubt this experience has longevity after the initial runs. Most people will have their honeymoon and move on. The only thing that can keep this going is constant innovative updates. With that said, it is still one of the best multiplayer experiences you can have.

Reviewed on Jan 29, 2024


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