‣ 5/10 – Stale of Decade.

‣ Thoughts: Fundamentally this is not a bad game. Single player might even be enjoyable and interesting. However, the co-op aspect is absolutely atrocious. How do you make a survival zombie game that has everything it needs to be a perfect co-op experience and fuck it up this bad?

Imagine you play Palworld with your friends and the host is the only person who can capture Pals and interact with the pal management box. How would that make you feel? I’d guess horrible. That’s how it feels to play State of Decay 2 with friends. The host of the server is the only one who can interact with the settlements, choose them, upgrade them, work with them to the fullest. He is the only person who can recruit new survivors and take quests from them. It is so ridiculous that you must stay in close proximity to the host in order to not get kicked. There is a literal visible radius on the map in which all the other players must stay to remain connected. It is borderline insane how bad the implementation of co-op is. On top of that, all the loot containers are marked for a specific player in the session. This means nobody else can open a yellow box but the yellow player. This limitation makes scavenging together just a chore. Eliminating plague hearts has the same problem, but it is even worse. Only the host can loot a destroyed plague heart and grab the rewards. Once he’s done then others can check what’s inside. This is all horrible and should’ve been fixed before the game even came out.

If you think I will have a paragraph detailing all the good parts of State of Decay 2, don’t get your hopes up. It might’ve been a decent zombie survival game but after 2 hours we all decided to stop playing. It is boring and does everything in its power to make multiplayer tedious. On top of that, the story is non-existent, and the characters are the most generic npcs ever. Don’t bother playing this.

Reviewed on Feb 26, 2024


Comments