I just did not vibe with this game at all.

While I haven't really looked into it, it seems the 5th entry in this series is commemorating the Super Bomberman series in general: of the total 5 worlds, 4 of these represent past games' world.

SB5 takes on a non linear approach to levels, where completing each (which is back to the regular beat-all-enemies-to-progress format) opens up 2-3 teleporters, each of which take you to different levels.

I couldn't be bothered to keep count for each zone but after some levels you fought a boss, which are in the style of individual bomber fights rather than big boss battles. They kinda suck, they're just kind of a drag tbh and it doesn't help that I'm not all that fond of the antagonists' designs (they really did reach peak with the five dastardly bombers huh). The final boss is the only big boss battle in its first two phases, while being an individual bomber fight in its third phase (that you only fight if you're confirmed for good ending, which i'll get into later). It's alright, I don't really have much to say. Most of these boss battles also take place in arenas where you can fall off, which get really annoying when you're trying to run away but freeze cuz you're about to fall and need to pull yourself back up.

The first 4 zones represent the first 4 games respectively, reusing assets and sprites from them. That makes it a bit difficult to discuss the visuals of the game: the new sprites are most notable, they're nice looking. The last zone is entirely new graphics and they're also decent looking, just a bit of a shame you get to see them by the end of the game. Either way, they're pretty simplified levels. The music's also ok. A lot of hit and miss honestly.

I really am not fond of how the non-linear aspect was approached in this game. Once you start a level, you can't really exit to the map again so the only way is to reset and continue your save file. This makes progressing from level to level a lot of guess work, the main indicator being a teleporter's color (yellow for new level, black for old level) which isn't really much. It's expected to complete a run from what I can tell, and then keep replaying to 100% your save file. It's kinda annoying, I much just prefer being able to go back to the world map and working from there but alas. This non-linearity also affects what bosses you will fight, whiiiich affects what ending you will get. Honestly I was too uninterested to look up which boss or boss order leads to what ending.

Best thing I liked about the game was the Louies returning, better than ever and each with a distinct design and sprite animations. It was really cool. I wish finding Louie eggs was a bit more common but its more of a nitpick on my side.

Overall, uh despite my unorganized complaining lol it's still an alright game. I'll probably replay it someday because playing it immediately after the previous 4 probably caused burn out. It's still an alright bomberman time, just didn't click with me.

Reviewed on Apr 22, 2023


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