While the game is in fact pretty good all around, I have two major points of critique: first and foremost the difficulty of this game spikes harder than an olympic volleyball player, leading to a difficulty curve that ranges from piss easy to CBT enhanced in the multiplayer hub, while the singleplayer content is better all around there are a few quests such as the frenzied brachydios that love kicking your nutsack in. My second critique of this game is the legacy it left behind, this game was the first to introduce much of the problematic gen 5 mechanics, such as more reactive monster AI that devalues positioning and proactive play, and slot machine gear that is meant to be grinded ad nauseum, and a focus on making the monster helpless as a means to get in damage, thus forcing monsters to be very aggressive with fewer openings for proactive play and turnpunishes; which are a huge part of the older titles. As a result, I have taken a half star off, because the success of this game taught Capcom the wrong lessons that have led to the current state of Monster Hunter being less fun than the older games. Fight me nostalgia nerds.

Reviewed on Sep 12, 2022


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