fun and chill but understandably controversial gaming experience. 999,999,999 hours of side content. at some point after spending 30 hours trying to rebuild a highway you're like "wait, why am i even bothering with this?" once you come to the realization that every side quest is pointless if you already have a ton of gear you like (trucks and guns basically), you can just cruise through the rest of the game at a much lighter pace.

other notes:
- kojima's first game to have good boss fights.
- chiral artist quest was the 2nd most boring/uninteresting/hard-to-sit-through part of the game (see below for #1)
- no amount of vague complaints like "oh man, if you think mgs is bad about dragged-on info dumps, just you wait" will prepare you for credits in this game. truly psychotic game design.
- content excessiveness isn't a bad thing because you can decide whether you want to interact with it, but i'm never ever readings logs or reading 50 emails every 3 mins

Reviewed on May 06, 2023


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