Wild how I thought I was in the final chapter five times back to back, it never ends lmao. Gameplay wise, the delivering was neat at first but got pretty repetitive and tedious towards the end. Dunno why Kojima didn't let us use the music player outside of the private room (I suppose he wanted full control of what plays when but it would've been nice while driving). Instead of setting up a proper zip line network I ended up just using a waypoint teleport cheat to finish off the handful of 5-star preppers I still needed for 100% after beating the story, no ragrets.

On the other hand, the story was genuinely pretty cool, I enjoyed the many hours of cutscenes and reading every single mail/interview/chip so I got the proper experience in that regard. At first I disliked Kojima's quirky writing with the corny ass dialogue and general campiness/non-seriousness (I haven't played any Metal Gear Solid games yet so this was my first exposure to his style) but it grew on me a lot. Certainly a bold and fascinating achievement of a game. I respect the endeavor and I'm glad I got the unique experience.

Reviewed on Aug 06, 2023


Comments