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As someone who remembered this game being flawed but generally alright, I gotta say I don't think anyone would actually like this game if it wasn't shambling around in a Warhammer 40k themed skinsuit.

For an Enhanced Edition of an already existing game it really doesn't feel all that enhanced. The playerbase for this is almost completely dead, which is completely understandable due to the age of the game. This wouldn't be so bad, but there are no bots in the multiplayer mode. On the standard normal difficulty, going into a mission solo with your skills immediately on cooldown, the opening firefight can often be far too difficult for a single player to deal with, and that's not even considering if you're using weapons that may be inaccurate or even close-range only. From what I played of the Campaign, the bots are by no means good or even halfway functional, but it would still be something to alleviate the pains of waiting for someone to join your lobby. This as a problem I cannot understand, it's simply a solved issue as far as co-op shooters go, either have bots that get filled in by joining players, or have dynamic difficulty.

There aren't really any objectives beyond ludicrously long defense situations followed by trudging through corridors to the next defense situations, which became extremely tedious by the time I'd cleared maybe half the standard missions. And the balance of the classes - is downright horrible. Four out of the six classes in the game are basically functionally worthless. Like, from a balance perspective, why play any classes but the only class that can heal at all and the class that with a push of two buttons can revive the entire team AND hand out invincibility shields? When the game on Normal is throwing out Broodlords back to back to back in the span of less than a minute and a half, it just seems ridiculous to expect any other team comp to survive unless they have god-like positioning, teamwork, and reflexes. And it's made worse due to the fact Broodlords can one-shot a player if they simply land a hit to the noggin. All in all it's some downright bizzare balance. It often feels like the game is trying to punish its players for having the gall to attempt to play any team comp but the absolute most meta choices with how many Broodlords can sometimes spawn, having those invincibility shields feels like a necessity. And while I didn't play the original version of the game, it makes me believe that the class in question - Chaplain, introduced in the Enhanced Edition - was created as a complete bandaid solution to the balance of the game.

Many of the classes also share weaponry - which is fine, but if I put a damage upgrade on an Apothecary's Bolter, why do I need to purchase the exact same upgrade for another classes Bolter? The intertwined Upgrade Cosmetic system is just super baffling in general. It's just bloat on top of bloat on top of bloat, an absolutely unnecessary level of grind for a game that has about 6 hours of content, if that. All the intertwining of the system causes is frustration at getting ass-looking cosmetic items and a slow trickle of renown so that you can buy the upgrades you actually want. Like shit, some of the weapon upgrades and cosmetic options look hilariously bad. I'll have one tiny scope stapled to the top of my minigun, with the end of it blocked by a mass of metal, thanks. And the cherry on top of the system is that to even receive your level-up rewards you must leave the game lobby, further exacerbating the issue of empty lobbies and the dead feeling to the game.

This game is also plagued with bugs, from being unable to see other players revive timers to something as game-breaking as the mission objective soft-locking or even being completely unable to fire your guns upon a respawn.

Sometimes this game can be enjoyable, mowing down a horde of enemies advancing toward you and your battle-brothers, hearing all the Bolters and Assault Cannons going off at once. There was obviously a lot of work that went into creating and polishing the overall look of the game, and I can appreciate what the devs were trying to do with the tactical nuances and teamplay but the execution just doesn't work. At its best, the game can be fun for an hour or two at a time, but at its worst it is mind-numbing mediocrity.