Never been more quickly put off by a game, 30 minutes in you start the first proper mission (after two seperate gameplay tutorials, one which teaches you basic combat, and another which teaches you basic combat but every three seconds it comes up with a tooltip), mission begins, you run two feet, the game stops you and tells you it's combat time now, you do basic attacks on 3 enemies twice and they're all down, warning that combat is over, run three steps, warning that combat is starting (why does it stop the game for this?), kill 3 enemies with 2 basic attacks, run three steps, warning that combat is starting, repeat 5 times, reach the end of the path, enter a cutscene.

The cutscene involves some guy telling you for three full minutes about how much he likes a certain type of apple, then when he's done, the MC asks what this has to do with anything, and it becomes apparent that it has nothing to do with anything at all. The cutscene then ends.

This should have been the biggest red flag of my life, yet I still continued to play this for an entire hour.
I think I was pushed on by the hope the combat would become more than the clunky, overly-simple and overly-easy slog that it was, and I liked the menu system.

I feel like I could really get into a remake of this that makes the combat even slightly interesting, but considering this is a game that people always tout as one of the best games on the PSP, I couldn't be more disappointed.

Reviewed on Dec 24, 2021


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