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Art of Fighting 1992
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
0h 20m
Days in Journal
1 day
Last played
June 3, 2022
Platforms Played
Library Ownership
The constant camera zoom is weird, the characters’ faces get all puffy and bruised if they suffer even one hit, and the story, in which basically-Ryu does basically-Final Fight, has the audacity to end with a cliffhanger. “Lmao you’ll just have to play Art of Fighting 2!” A deeply unpleasant experience
I also really like the lengths it goes through to be a SFII rip-off. Change one vowel from Ryu to Ryo, give him an orange outfit instead of a white one, and yeah, let's give him a fireball to shoot. The only problem is, Ryu is believable as a karate nomad wandering the world, but not as a born-and-raised denizen of Fatal Fury city. My man rides a motorcycle through town wearing his gi and traditional wooden geta, which he then kicks off before each match to fight barefoot. Don't you have like jeans and a cool leather jacket or something? Stop goofing off and keep that shit in the dojo, dude, your sister's missing!
I also really like the lengths it goes through to be a SFII rip-off. Change one vowel from Ryu to Ryo, give him an orange outfit instead of a white one, and yeah, let's give him a fireball to shoot. The only problem is, Ryu is believable as a karate nomad wandering the world, but not as a born-and-raised denizen of Fatal Fury city. My man rides a motorcycle through town wearing his gi and traditional wooden geta, which he then kicks off before each match to fight barefoot. Don't you have like jeans and a cool leather jacket or something? Stop goofing off and keep that shit in the dojo, dude, your sister's missing!