I wish there was only one Star Fox for the SNES, and it had the top-notch planet, enemy, and boss design of the first, with the fun variety and non-linearity of the second. And then, I wish that the reason they failed to make the sequel work was because every level was the same rail-shooter with the same dishwater-bland levels in space where you turn your ship into a walker and blow up the core of the base over and over again just to get to venom to fight a lamer version of the same Big Andross-Face, and then I wouldn’t have bothered playing it when Star Fox 64 already exists because there would be enough people on this websight saying not to because it sucks