Most people are scared of normal things, like spiders, or clowns, or tight spaces, or dying, things like that. I'm afraid of starting a Harvest Moon game. Just imagine it, you spend in-game years doing the best you can to salvage your ancestral farm, making sure you grow enough potatoes or whatever to sell, your animals are happy with you, and find time to go to the seasonal festivals to find a heterosexual lady woman for your straight man farmer to very heterosexualley marry, under constant pressure to do this all as quickly and efficiently and as profitable as possible, and if you somehow fail to farm to a certain extent in a certain amount of time, what do you get? A bad ending. Terrifying. I'm already anxious about my squandered potential in the time-limited game that is my own mortality, I don't want to be constantly reminded of that when I'm supposed to be playing "a relaxing farming chore game"

From what I've seen it's even worse in the Nintendo 64 iteration. Your character is apparently the grandson of the snes farmer, and if you fail to farm good in that one your father (the firstborn child that you and your straight wife straightley made in the snes game, remember) calls you up and tells you to stop wasting your life and move back to the city and work for his insurance company. That's not just a bad ending, that's dark.

I'd love these games, just like I say about any game that this sentiment also applies to, if it didn't have a time limit! Sid Meier's Pirates is a great example of a "do what you want in a big world at your own pace" simulation that I wish this franchise took a page from. Time goes by, sure, but as soon as you achieve the life you want as a pirate you can choose to retire and THEN the game judges your performance. It's up to you!

I'd really like to play these one day but I really am just frozen in fear by the very thought of them. I'm the dorky kid at a middle school dance here, and I really need a well-meaning buddy to push me into the girl I have a crush on so I can awkwardly ask this game to dance

Reviewed on Feb 14, 2023


3 Comments


Later entries like Magical Melody and Animal Parade are much better about easing off the time pressure, just letting you build up a farm and family w/o much pushback. It's games like Save the Homeland that really lean on "get it done fast and correct!" which put me off, too. (I still ought to try Hero of Leaf Valley in case that fixes StH's problems, though.)
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Yea it's only certain entries that really push the time limit angle, or are quasi-cases like A Wonderful Life and GBC3 where there is a time limit but it isn't super strict about it. Most of them like the two examples Pasokon gave are very open and let you do whatever you want however. 3DS onward SoS games drop it entirely too.

If you were ever to get into the franchise, I'd suggest Friends Of Mineral Town or its remake, it best exemplifies the series' strengths while mitigating its weaknesses to a minimum, or again the two examples Pasokon gave albeit to a lighter extent since I find they're a lil more tutorial heavy (not that it's bad but I prefer the openness).

1 year ago

I'd like to maybe start with Mineral Town if I do