Going around this small yet dense part of a destroyed city, all you see is misery and how people cope with it. You, who should be one of the people that bring order into this mess, are yourself a broken man. You were broken and as soon as you wake up the world demands you to stand up and recover and do your fucking job. There are awful people in this world but none of them are like that without reason, not even you. Every character has depth, some try to hide it in order to keep up a facade, and they all try to take advantage of you, not because they hate you, but because they have to. All this chaos is also represented by the staggering amount of quests you get that often need a long time to complete. But one by one you solve each loose thread, slowly you start to understand why people are the way they are, and one thought at a time you start piecing together who you were and why you are. The end of the game, despite all this, is the most hopeful message I've seen in media, all the more powerful thanks to everything that came before it. Life in Martinaise is about failure, but success, despite how low the chances may be, is always possible.

Reviewed on Jan 04, 2024


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