Mfs talking about being a pacifist and avoiding unnecessary fighting or perpetuating an eternal conflict until they're offered exactly two noppon coins to side with a Keves squad and wipe out a bunch of Agnus soldiers.

I get a lot of RPGs are guilty of this shit but like, did the game designers and the writers ever actually interact with each other during development? It's so blatantly contradictory that it makes me less willing to engage with the story seriously.

Picking which group of soldiers you're going to slaughter based on which side offers better rewards for you in this anti-war game just goes to remind me why the phrase "ludonarrative dissonance" has become such a hot topic in the medium.

Reviewed on Oct 23, 2023


1 Comment


6 months ago

i liked the part where noah's crew dumped white phosphorus on agnus soldiers for five nopon coins