I finished Shin Megami Tensei V on Hard. I fused and got as many demons as possible in a first run. I aligned with “chaos”.

I always enjoy the ideology-based narrative in SMT, the hilarious humor when talking to demons, the harsh and satirical criticism on mankind and hierarchies, the most interesting symbolism, the world building and lore, the challenging combat and yes, the exploration.

The cutscenes are amazing, better than ever in the MegaTen series. It does have some qualities even a most modern JRPG like Persona 5 Royal did not have. In general, this game looks great, but suffers from performance issues a bit.

My biggest complaint is how same-y the four major areas are. The same assets everywhere: the same buildings, the same ruins, the same cars, the same sand, the same trees and the same streets. Almost no sights or points of interest. They just use different filter effects for each area.

Ginza is a commercial district, but you won’t recognize it as such, not even a little bit. Even after the apocalypse and destruction, you should be able to see that it once was a shopping district. But it looks like any other area in this game. It’s so normal that video games look varied in different areas that I’m actually baffled, disappointed and even a bit angry that a game taking place in Tokyo lacks variation. Honestly, that’s an imposition!

I also think that this game gets a lot easier after the Hydra boss battle. The Essence system, some Miracles and Magatsuhi are too broken. You are literally able to create an almost invincible Nahobino and almost invincible demons early on.

And while this game has two dungeons, I wish they would’ve given us some more for subquests and story. It’s a shame that we can’t enter the Tokyo Tower for example, one of the very very few known sights of Tokyo being in this game.

Sigh… I hoped it wouldn’t come to this, me saying this, but I even like SMT IV: Apocalypse more than SMT V.

Reviewed on Nov 10, 2021


Comments