Before Telltale Games conquered the genre of narrative storytelling along with the concept of "Choices Matter", there was Fahrenheit, or as its known in the U.S: Indigo Prophecy. So, what went wrong? Writing in this game was solid, great even up until a certain point. I think lot of narrative games suffer from hiccups in their writing, but to call what happened to Fahrenheit a hiccup would be an understatement. It becomes utter GIBBERISH. And it absolutely ruins the ending because it derails and tries to execute a really complex thematic while not succeeding in doing so at all. It's unintentionally hilarious. All of the suspense and the terror felt in the first half of the game just suddenly disappears and you're left to constantly ask yourself "wtf were they smoking?" seeing the direction they took with the games writing. That being said, the exploration of dialogue, the optional actions you can take, all make this game a predecessor and a pioneer to games of this style. But goddamn those quick time events became too frequent. Lot of the action sections in this game were just glorified cutscenes! Despite all these failures, Fahrenheit still manages to be one of my favourite games of all time, even if critically I know better. There's just something genuinely unique about a game like this.

Reviewed on Oct 12, 2023


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