This review contains spoilers

Played it on neutral ending after beating SMT:SJR.
+The combat system feels much better because of the multiple turn mechanic.
+The fussion system is more simple, intuitive and helpfull, letting you concatenate fussions to keep good movesets across demons. Fussion searchs are a bless.
+Demon Whisper is a nice mechanic. The fact that you can use special habilities, like Demonee-ho's Desperate Hit, makes you feel OP.
+Dungeons are, in general, easy to explore.
-Smirk is frustrating and broken.
-The companion system is pretty useless insert minotaur agi meme.
-The quest system is stupid. You can't complete several quests at once, nor advance in the story if you accept a quest. Also, quests are usually very ambiguous.
-The game likes to not tell you what you have to do pretty often. Completing this game without a guide is nearly impossible.
-Travelling accross the Tokyo map is a pain in the ass.
-In my opinion, the game could be tougher combat-wise. I know SMT games aren't supposed to be difficult once you bring support skills and fuse "good" demons, but I really felt the last two bosses where too easy for lategame standarts (aka I beat them in 2 tries without fusing demons specifically to counter them). Just compare Merkabah/Lucifer movesets with Mem Aleph/Shekinah ones.

Reviewed on Jun 23, 2021


Comments