This review contains spoilers

A great sequel. Many things from the previous game that were poorly designed (the Tokyo map, the smirk mechanic, the quest system, the companion system, etc) have been changed or reworked to make them feel better. Even small details, like Estoma Sword, have been improved.
The game difficulty also feels more consistent, with endgame bosses that really forces you to come up with strategies and fuse demons around them. The YHVH fight is a masterpiece, although feels kinda slow like Shekinah fight from Strange Journey.
I also like the affinity system and the fact that expel and dark spells deal damage, because it spices up skills sets instead of spamming demons with high magic and quad-dyne over and over.
As negatives, the companion gauge bar is busted. Having two turns in a row, getting buffed and healed for free, dealing a shit ton of damage and getting smirks is completely overtuned, especially against bosses, where you can pick the dialogue option of "I like my friends" and getting the bar filled up.
Speaking of friends, I actually enjoyed a lot the plot except for the part that you have to save Tokyo with a bunch of anime cliches. How did we go from Walter and Isabeau to Gaston and Toki? I have no idea. I literally didn't chose the Dagda route because I can't stand him either, but I really wanted.
Overall, a nice SMT game. The only thing I regret is not having the mental strength to play NG+ or farm incenses to beat the Stephen DLC fight. It's literally the YHVH fight but the additional party is OP and has cool moves.

Reviewed on Jul 24, 2021


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