Being a game released in 2003, I had a lot of fun working out the platforming puzzles without modern design that obviously highlights what and where you should climb. The hint system does enough to prod you in the right direction without the game outright holding your hand. The dagger of time alleviates some of the fatal mistakes by allowing you to rewind time and have another ago, assuming you have enough sand to do so.

However, the combat was the single biggest point of frustration for me. While the combat is serviceable when dealing with a handful of enemies, there are five or six instances where the game will force you into combat challenges where you need to deal with wave after wave of enemies. As these combat challenges usually happen in small rooms, the enemies will easily gang up on you, knock you down, letting the other enemies continuously deal damage, before you have the chance to get up and block/dodge their attacks.

It's because of these moments that I will never pick this game up ever again.

Reviewed on Feb 06, 2023


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