Trying to figure out why this game feels so uninspired when I loved the previous Rocket Slime so much. For one thing it's maddeningly repetitive; every non-"level" location in the game has the same exact layout. Got about ten hours in and realized I was still doing pretty much the same exact stuff I was doing the first hour, with the only variation being how each stage looks. The large-scale fights are still pretty fun but...I dunno. Aesthetic changes aside (a graphical upgrade, and you now fight with boats instead of mechs) it's really just kind of more of the same, with minimal tweaks or improvements. I remember there being a "town restoration" element in Rocket Slime that made for a good hook to keep building toward; the only driving force in the time I spent on this game was a bog-standard "collect all the crystals before the bad guys do" plot. Kind of a bore, really.

Reviewed on Jun 23, 2022


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