Even with the MMod to improve the rubbish gunplay, this still feels undercooked and incredibly sparse in any sort of meaningful or impactful storytelling. Expanding the setting to an entire city and its outskirts, while changing the stakes to being a standard freedom fighting tale against a tyrannical and Orwellian occupying alien race, Half Life 2's failings to me as a story all route back to Valve's insistence on "immersion" with Gordon being a silent protagonist. The player not saying anything honestly fits the scale and structure of Half Life 1 fine, with your "quest givers" as they were, doing the heavy lifting on what was essentially a hallway of tasks and objectives. The story and time gap Half Life 2 delivers to the player from minute one I found to mix egregiously against the format of a silent protagonist. The player has all these questions; What happened after the end of Half Life 1? What became of Black Mesa, Where did the Combine come from? Why are they here? What is the context for all that the game wants me to care about? Freeman having a voice, personality and an ability to ask questions to fill in these gaps both he and the player have is a lacking element for someone like me who so desperately wants this game to work as a full and satisfying experience. Valve putting much more focus on the story during in game cutscenes, including new and established characters expressing their doubts, theories, plans and their love for one another is in direct contrast to how uninvolved Gordon, the protagonist is in this story and these scenes. This is all clearly a clash between Valve's own design philosophy and my own preferences but I can't shake these feelings.

Reviewed on Jun 26, 2023


1 Comment


11 months ago

WRONG!!!!!!!