After a lot of time playing this game I have developed my frustrations with its design: how the rigid victory conditions and tile adjacency mechanic disincentivize creativity in favour of optimal play; how trade and diplomacy are dissatisfying against AI opponents, yet the game is fundamentally ill-suited to multiplayer (it's just too long, and "online speed" games don't feel right!); and how the endgame often plays out as "I know I've probably won, I just have to sit through another fifty turns before it can happen". However, these are the niggles of somebody who has enjoyed several hundred hours of Civilization VI (inc. a few Deity wins) and counts the experience among his favourites. This is an excellent and approachable grand strategy title good for losing entire days to.