My impressions through the Hello Charlotte series were pretty ambivalent, sometimes very negative, but after Childhood's End I can confidently say that I really liked these games, and especially EP3. It’s the best of the bunch, and just a very strong game. My grievances with former episodes never really went anywhere, but EP3 made a surprisingly good finale, both in thematic sense, and in the sense of tying most of the narrative's loose ends. It retroactively made former episodes a lot more interesting.

Hello Charlotte is a really interesting example of semi-amateur work that doesn't really have writing that I can call “good”, feels very juvenile, but also has an inner drive, a burning desire to say something, and it really goes through to the player despite all problems in the construction of its narrative that it may have. The way it operates all the elements of its story has glaring weaknesses, but it feels really sincere despite that. I still think that this story has way too broad number of themes it wants to touch, and point it wants to make is still barely comprehensible sometimes, but in EP3 it started to feel like torturous tangledness of this story is a proper artistic choice, an emotional state this game wants to put you in, a state which complements the overall story.

And I like this ardent juvenile energy. Sometimes not being “professional” contributes to the raw, sincere feeling of art. Hello Charlotte is one such case.

Reviewed on Apr 22, 2024


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