I found the Rogue-style caves to be exhausting, not necessarily in a bad way but the survival aspects made the treks feel arduous.

White and purple Pikmin are cool inclusions although the fact that they live in the ship and can only be gotten from flowers feels... sloppy?

I found a lot of the puzzles in the game to feel a bit busy worky.

I love the premise of "just find treasure we broke". The two captain system feels a bit under-utilized and the puzzles it is required for are kind of annoying?

I enjoyed this a lot while playing it but reflecting back I'm finding it to be messier than Pikmin 1 and some of the ideas feel a bit undercooked. I also thing it suffers a bit from "more is more" by the time we got our 10,000 coins (we is my obsessed four-year-old) we were pretty exhausted with the game. We enjoyed our time but didn't have much appetite left for "post-game" including any more taxing spelunking adventures.

Core Pikmin gameplay is still wonderful here but this doesn't feel like an all-timer like the first one. I'd rather that replayable 5 hour experience to this big fat 20 hour one. Still pretty happy to play through this one if nothing else just for my chunky purple buddies.

Reviewed on Mar 10, 2024


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